Hand Scythe

- Hand Scythe
- Item Level: 41
- Speed Modifier: -10
- Range: +1
- Damage: 16 to 37
- Durablity: 72 of 72
- Required Strength: 73
- Required Dexterity: 73
- Required Level: 30
- Socketed (0 to 2)
A Hand Scythe can spawn with up to 3 individual Assassin skill bonuses with +1 to +3 each. These bonuses will keep the item normal, and still allow runewords to be created with it.
A superior Hand Scythe can also spawn with 2 of the following bonuses:
- +5% to +15% Enhanced Damage
- Increase Maximum Durability 10% to 15%
- +1 to +3 to Attack Rating
Magic Hand Scythes worth keeping
Most magic Hand Scythes are sold or dropped, but these are worth keeping. The stats shown are the rolls that make them valuable.
Cunning Hand Scythe of Quickness: +3 Traps and 40% increased attack speed; best with +3
Lightning Sentry or
Death Sentry on top.
How to upgrade a Hand Scythe
Transmute a Low Quality Hand Scythe, an
Eld Rune, and any
Chipped Gem to create a Normal Quality Hand Scythe.
How to add sockets to a Hand Scythe
You can add sockets to a Hand Scythe by giving the item to Larzuk as a quest reward. Larzuk will always add 2 sockets (if the iLevel is high enough), the maximum. You can also add sockets with the following horadric cube recipe. This recipes will not work for low or superior quality items.
Transmute a Hand Scythe, a
Ral Rune, an
Amn Rune, and a
Perfect Amethyst to create a socketed Hand Scythe.
This recipes will add between 1 and 2 sockets to the item. The game will roll a 6 sided dice, if it rolls higher than 2, the maximum amount of sockets is chosen.
| Roll | Sockets | Odds |
|---|---|---|
| 1 | 1 socket | 1 in 6 (16.67%) |
| 2 | 2 socket (max) | 5 in 6 (83.33%) |
| 3 | 2 socket (max) | 5 in 6 (83.33%) |
| 4 | 2 socket (max) | 5 in 6 (83.33%) |
| 5 | 2 socket (max) | 5 in 6 (83.33%) |
| 6 | 2 socket (max) | 5 in 6 (83.33%) |
The maximum amount of sockets an item can roll with depends on the iLevel of the item. The iLevel is equal to the monster level (mLevel) the item dropped from, the mLevel is equal to the area level (aLevel). Champions will have an mLevel of aLevel+2, Uniques and their minions aLevel+3, and Super Uniques will have a predefined mLevel.
| iLvl 0-25 | iLvl 26-40 | iLvl 41 and up |
|---|---|---|
| 2 | 2 | 2 |
Vendors that sell Hand Scythes
What each vendor sells of a Hand Scythe per difficulty, and from which character level (cLvl). A vendor can also sell it in place of another item in Nightmare and Hell (from level 26), or on a small chance as the exceptional or elite version of one. The last column says from which level it can roll as
Cunning Hand Scythe of Quickness.
No vendor sells it in Normal.
| Vendor | How | Magic | cLvl | Worth keeping |
|---|---|---|---|---|
| ElzixSmall chance, in place of | Small chance, in place of | 0–3 | always | cLvl 75+ |
| FaraSmall chance, in place of | Small chance, in place of | 1–3 | always | cLvl 75+ |
No vendor sells it in Hell.
Runewords you can make in a Hand Scythe
Runeword | Sockets | Bases | Runes | Level | Stats |
|---|---|---|---|---|---|
| Strength (original) | 2 Sockets | Melee Weapon | 25 | ||
| Wind (1.10) | 2 Sockets | Melee Weapon | 61 |
Compared to other Hand to Hand 2s
| Name | Mindam | Maxdam | Speed | Reqstr | Reqdex | Durability | Level | Levelreq | Max Sockets |
|---|---|---|---|---|---|---|---|---|---|
| Hand Scythe | 16 | 37 | -10 | 73 | 73 | 72 | 41 | 30 | 2 |
| Greater Claws | 18 | 37 | -20 | 76 | 76 | 52 | 45 | 33 | 3 |
| Greater Talons | 21 | 35 | -30 | 79 | 79 | 69 | 50 | 37 | 3 |
| Scissors Quhab | 19 | 40 | 82 | 82 | 68 | 54 | 40 | 3 |
Prefixes that can spawn on Hand to Hand 2s
Suffixes that can spawn on Hand to Hand 2s
| Name | Property | Affix Level | Level Req | Item Types | Rarity | Group | Color |
|---|---|---|---|---|---|---|---|
| of Piercing | Ignore Target's Defense | 25 | 18 | Staves And Rods, Knife, Hand to Hand | Magic and Rare | 4 | |
| of Puncturing | -10 to -20 to Monster Defense Per Hit | 6 | 4 | Melee Weapon | Magic and Rare | 4 | |
| of Bashing | -25 to -40 to Monster Defense Per Hit | 16 | 12 | Melee Weapon | Magic and Rare | 4 |


